Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"
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KigenBarzhad (Talk | contribs) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
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|int1desc = Old Game Mode (GM_* constant) | |int1desc = Old Game Mode (GM_* constant) | ||
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Revision as of 01:04, 12 February 2010
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
-
- Creator: Creator module
- Integer 0: New Game Mode (GM_* constant)
- Integer 1: Old Game Mode (GM_* constant)
- Object 0: Creator module
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}