Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (remove redundant category)
Line 13: Line 13:
 
|int1desc = Old Game Mode (GM_* constant)
 
|int1desc = Old Game Mode (GM_* constant)
 
}}
 
}}
[[Category:Event types|GAMEMODE_CHANGE]]
 
[[Category:Module events|GAMEMODE_CHANGE]]
 

Revision as of 01:04, 12 February 2010

Source:
script.ldf
Sent when:
Game Mode Switch
Sent from:
Sent to:
module
Parameters:
  • Creator: Creator module
  • Integer 0: New Game Mode (GM_* constant)
  • Integer 1: Old Game Mode (GM_* constant)
  • Object 0: Creator module

Usage

case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)

// insert event-handling code here

break;
}