Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"
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{{Event | {{Event | ||
− | |when= Game Mode Switch | + | |sourcefile = script.ldf |
− | |from= | + | |when = Game Mode Switch |
− | |to= [[module]] | + | |from = |
− | |int0name = nNewGameMode | + | |to = [[module]] |
− | |int0desc = New Game Mode (GM_* constant) | + | |tocategory1 = module |
− | |int1name = nOldGameMode | + | |sortkey = GAMEMODE_CHANGE |
− | |int1desc = Old Game Mode (GM_* constant) | + | |object0desc = Creator module |
+ | |creatordesc = Creator module | ||
+ | |int0name = nNewGameMode | ||
+ | |int0desc = New Game Mode ([[GM_*]] constant) | ||
+ | |int1name = nOldGameMode | ||
+ | |int1desc = Old Game Mode ([[GM_*]] constant) | ||
}} | }} | ||
− | |||
− |
Latest revision as of 12:52, 11 August 2011
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}