EVENT TYPE EXIT

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Source:
script.ldf
Sent when:
A creature exits the object receiving the event
Sent from:
engine
Sent to:
AOEs, areas, triggers
Parameters:
  • Creator: creature exiting the object

Usage

case EVENT_TYPE_EXIT:
{
object oExiter = GetEventCreator(ev); // creature exiting the object

// insert event-handling code here

break;
}

See Also

EVENT_TYPE_ENTER