Difference between revisions of "EVENT TYPE EXIT"
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BryanDerksen (Talk | contribs) m (remove redundant categories) |
m (Updating template) |
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{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= A creature exits the object receiving the event | + | |sourcemodule = |
− | |from= engine | + | |sortkey = EXIT |
− | |to= [[AOE]]s, [[area]]s, [[trigger]]s | + | |when = A creature exits the object receiving the event |
− | |tocategory1=AOE | + | |from = engine |
− | |tocategory2=area | + | |to = [[AOE]]s, [[area]]s, [[trigger]]s |
− | |tocategory3=trigger | + | |tocategory1 = AOE |
− | + | |tocategory2 = area | |
− | |creatorname = oExiter | + | |tocategory3 = trigger |
− | |creatordesc= creature exiting the object | + | |creatorname = oExiter |
+ | |creatordesc = creature exiting the object | ||
}} | }} | ||
− | ==See | + | == See Also == |
[[EVENT_TYPE_ENTER]] | [[EVENT_TYPE_ENTER]] |
Latest revision as of 19:12, 21 August 2011
- Source:
- script.ldf
- Sent when:
- A creature exits the object receiving the event
- Sent from:
- engine
- Sent to:
- AOEs, areas, triggers
- Parameters:
-
- Creator: creature exiting the object
Usage
case EVENT_TYPE_EXIT:
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}