Difference between revisions of "EVENT TYPE EXIT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) m (update template) |
||
Line 4: | Line 4: | ||
|from= engine | |from= engine | ||
|to= [[AOE]]s, [[area]]s, [[trigger]]s | |to= [[AOE]]s, [[area]]s, [[trigger]]s | ||
+ | |tocategory1=AOE | ||
+ | |tocategory2=area | ||
+ | |tocategory3=trigger | ||
+ | |sortkey=EXIT | ||
|creatorname = oExiter | |creatorname = oExiter | ||
|creatordesc= creature exiting the object | |creatordesc= creature exiting the object | ||
}} | }} | ||
− | |||
− |
Revision as of 17:01, 6 August 2009
- Source:
- script.ldf
- Sent when:
- A creature exits the object receiving the event
- Sent from:
- engine
- Sent to:
- AOEs, areas, triggers
- Parameters:
-
- Creator: creature exiting the object
Usage
case EVENT_TYPE_EXIT:
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}