Difference between revisions of "EVENT TYPE EXIT"
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BryanDerksen (Talk | contribs) (split out of event) |
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− | + | {{event | |
− | + | |sourcefile = script.ldf | |
− | + | |sourcemodule = | |
− | + | |sortkey = EXIT | |
− | + | |when = A creature exits the object receiving the event | |
+ | |from = engine | ||
+ | |to = [[AOE]]s, [[area]]s, [[trigger]]s | ||
+ | |tocategory1 = AOE | ||
+ | |tocategory2 = area | ||
+ | |tocategory3 = trigger | ||
+ | |creatorname = oExiter | ||
+ | |creatordesc = creature exiting the object | ||
+ | }} | ||
− | [[ | + | == See Also == |
+ | |||
+ | [[EVENT_TYPE_ENTER]] |
Latest revision as of 19:12, 21 August 2011
- Source:
- script.ldf
- Sent when:
- A creature exits the object receiving the event
- Sent from:
- engine
- Sent to:
- AOEs, areas, triggers
- Parameters:
-
- Creator: creature exiting the object
Usage
case EVENT_TYPE_EXIT:
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}
{
object oExiter = GetEventCreator(ev); // creature exiting the object
// insert event-handling code here
break;
}