Difference between revisions of "EVENT TYPE EQUIP"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (update with parameters from ccreature.cpp) |
KigenBarzhad (Talk | contribs) |
||
Line 13: | Line 13: | ||
|int1name=bEquippedByPlayer | |int1name=bEquippedByPlayer | ||
}} | }} | ||
+ | [[Category:Event types|EQUIP]] | ||
+ | [[Category:Creature events|EQUIP]] |
Revision as of 04:53, 3 January 2010
- Source:
- script.ldf
- Sent when:
- The current creature has equipped an item
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: The object equipping an item
- Integer 0: [Undocumented]
- Integer 1: [Undocumented]
- Object 0: The item being equipped
Usage
case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped
// insert event-handling code here
break;
}
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped
// insert event-handling code here
break;
}