Difference between revisions of "EVENT TYPE EQUIP"

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(update with parameters from ccreature.cpp)
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|int1name=bEquippedByPlayer
 
|int1name=bEquippedByPlayer
 
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[[Category:Event types|EQUIP]]
 +
[[Category:Creature events|EQUIP]]

Revision as of 04:53, 3 January 2010

Source:
script.ldf
Sent when:
The current creature has equipped an item
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: The object equipping an item
  • Integer 0: [Undocumented]
  • Integer 1: [Undocumented]
  • Object 0: The item being equipped

Usage

case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped

// insert event-handling code here

break;
}