Difference between revisions of "EVENT TYPE EQUIP"

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(update template)
m (remove redundant category)
 
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|object0name= oItem
 
|object0name= oItem
 
|object0desc= The item being equipped
 
|object0desc= The item being equipped
 +
|int0name=nInventorySlot
 +
|int1name=bEquippedByPlayer
 
}}
 
}}

Latest revision as of 01:05, 12 February 2010

Source:
script.ldf
Sent when:
The current creature has equipped an item
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: The object equipping an item
  • Integer 0: [Undocumented]
  • Integer 1: [Undocumented]
  • Object 0: The item being equipped

Usage

case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped

// insert event-handling code here

break;
}