Difference between revisions of "EVENT TYPE EQUIP"
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|object0name= oItem | |object0name= oItem | ||
|object0desc= The item being equipped | |object0desc= The item being equipped | ||
+ | |int0name=nInventorySlot | ||
+ | |int1name=bEquippedByPlayer | ||
}} | }} |
Latest revision as of 01:05, 12 February 2010
- Source:
- script.ldf
- Sent when:
- The current creature has equipped an item
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: The object equipping an item
- Integer 0: [Undocumented]
- Integer 1: [Undocumented]
- Object 0: The item being equipped
Usage
case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped
// insert event-handling code here
break;
}
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped
// insert event-handling code here
break;
}