Difference between revisions of "EVENT TYPE EQUIP"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(formatting)
m (remove redundant category)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when= The current creature has equipped an item
 
|when= The current creature has equipped an item
 
|from= [[engine]]
 
|from= [[engine]]
 
|to= [[creature]]s
 
|to= [[creature]]s
 +
|tocategory1=creature
 +
|sortkey=EQUIP
 
|creatorname = oEquipper
 
|creatorname = oEquipper
 
|creatordesc= The object equipping an item
 
|creatordesc= The object equipping an item
 
|object0name= oItem
 
|object0name= oItem
 
|object0desc= The item being equipped
 
|object0desc= The item being equipped
 +
|int0name=nInventorySlot
 +
|int1name=bEquippedByPlayer
 
}}
 
}}
 
[[Category:Event types|EQUIP]]
 

Latest revision as of 01:05, 12 February 2010

Source:
script.ldf
Sent when:
The current creature has equipped an item
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: The object equipping an item
  • Integer 0: [Undocumented]
  • Integer 1: [Undocumented]
  • Object 0: The item being equipped

Usage

case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped

// insert event-handling code here

break;
}