Difference between revisions of "EVENT TYPE EQUIP"

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(split off of event)
 
m (remove redundant category)
 
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*<b>Sent When:</b> The current creature has equipped an item
+
{{event
*<b>Sent From:</b> engine
+
|sourcefile=script.ldf
*<b>Sent To:</b> creatures
+
|when= The current creature has equipped an item
 
+
|from= [[engine]]
Parameters:
+
|to= [[creature]]s
*<b>Creator:</b> The object equipping an item
+
|tocategory1=creature
*<b>Object0:</b> The item being equipped
+
|sortkey=EQUIP
 
+
|creatorname = oEquipper
[[Category:Event types|EQUIP]]
+
|creatordesc= The object equipping an item
 +
|object0name= oItem
 +
|object0desc= The item being equipped
 +
|int0name=nInventorySlot
 +
|int1name=bEquippedByPlayer
 +
}}

Latest revision as of 01:05, 12 February 2010

Source:
script.ldf
Sent when:
The current creature has equipped an item
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: The object equipping an item
  • Integer 0: [Undocumented]
  • Integer 1: [Undocumented]
  • Object 0: The item being equipped

Usage

case EVENT_TYPE_EQUIP:
{
object oEquipper = GetEventCreator(ev); // The object equipping an item
int nInventorySlot = GetEventInteger(ev, 0); //
int bEquippedByPlayer = GetEventInteger(ev, 1); //
object oItem = GetEventObject(ev, 0); // The item being equipped

// insert event-handling code here

break;
}