Difference between revisions of "EVENT TYPE DYING"

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m (remove redundant category)
 
Line 4: Line 4:
 
|from= [[effect_death_h]]
 
|from= [[effect_death_h]]
 
|to= the creature getting the killing blow.
 
|to= the creature getting the killing blow.
|to1=creature
+
|tocategory1=creature
 
|object0name = oKiller
 
|object0name = oKiller
 
|object0desc= object delivering the killing blow
 
|object0desc= object delivering the killing blow
Line 11: Line 11:
  
 
[[creature_core]] handles XP and treasure awards.
 
[[creature_core]] handles XP and treasure awards.
 
[[Category:Event types|DYING]]
 
[[Category:Creature events|DYING]]
 

Latest revision as of 00:52, 12 February 2010

Source:
events_h
Sent when:
a creature received the killing blow.
Sent from:
effect_death_h
Sent to:
the creature getting the killing blow.
Parameters:
  • Object 0: object delivering the killing blow

Usage

case EVENT_TYPE_DYING:
{
object oKiller = GetEventObject(ev, 0); // object delivering the killing blow

// insert event-handling code here

break;
}
creature_core handles XP and treasure awards.