Difference between revisions of "EVENT TYPE DYING"
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KigenBarzhad (Talk | contribs) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
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|from= [[effect_death_h]] | |from= [[effect_death_h]] | ||
|to= the creature getting the killing blow. | |to= the creature getting the killing blow. | ||
− | | | + | |tocategory1=creature |
|object0name = oKiller | |object0name = oKiller | ||
|object0desc= object delivering the killing blow | |object0desc= object delivering the killing blow | ||
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[[creature_core]] handles XP and treasure awards. | [[creature_core]] handles XP and treasure awards. | ||
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Latest revision as of 00:52, 12 February 2010
- Source:
- events_h
- Sent when:
- a creature received the killing blow.
- Sent from:
- effect_death_h
- Sent to:
- the creature getting the killing blow.
- Parameters:
-
- Object 0: object delivering the killing blow
Usage
case EVENT_TYPE_DYING:
{
object oKiller = GetEventObject(ev, 0); // object delivering the killing blow
// insert event-handling code here
break;
}
creature_core handles XP and treasure awards.
{
object oKiller = GetEventObject(ev, 0); // object delivering the killing blow
// insert event-handling code here
break;
}