Difference between revisions of "EVENT TYPE DROP STEALTH"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(remove redundant category)
 
Line 5: Line 5:
 
|from=
 
|from=
 
|to=
 
|to=
 +
|tocategory1=Creature
 +
|sortkey=DROP_STEALTH
 
}}
 
}}
  
Line 10: Line 12:
  
 
Because DropStealth itself generates 3-4 levels of recursion on the stack, some scripts are using a delayed event to terminate stealth.
 
Because DropStealth itself generates 3-4 levels of recursion on the stack, some scripts are using a delayed event to terminate stealth.
 
[[Category:Event types|DROP_STEALTH]]
 
[[Category:Creature events|DROP_STEALTH]]
 

Latest revision as of 00:53, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Sent from:
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_DROP_STEALTH:
{

// insert event-handling code here

break;
}

Handled in rules_core.

Because DropStealth itself generates 3-4 levels of recursion on the stack, some scripts are using a delayed event to terminate stealth.