Difference between revisions of "EVENT TYPE DELAYED SHOUT"

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(handled in creature_core)
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Latest revision as of 01:07, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Used to fire a dialog shout every few seconds.
Sent from:
Sent to:
creatures
Parameters:
None.

Usage

case EVENT_TYPE_DELAYED_SHOUT:
{

// insert event-handling code here

break;
}