Difference between revisions of "EVENT TYPE DAMAGED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) m (sortkey) |
||
Line 13: | Line 13: | ||
|int1name= nDamageType | |int1name= nDamageType | ||
|int1desc= type of damage dealt | |int1desc= type of damage dealt | ||
+ | |sortkey=DAMAGED | ||
}} | }} | ||
Line 22: | Line 23: | ||
int nDamageType = GetEventInteger(ev, 0); | int nDamageType = GetEventInteger(ev, 0); | ||
</dascript> | </dascript> | ||
− | |||
− |
Revision as of 20:30, 5 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: Amount of damage dealt
- Integer 1: type of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
Note: placeable_h has different parameters.
object oDamager = GetEventCreator(ev); float fDamage = GetEventFloat(ev, 0); int nDamageType = GetEventInteger(ev, 0);