Difference between revisions of "EVENT TYPE DAMAGED"

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|int1name= nDamageType
 
|int1name= nDamageType
 
|int1desc= type of damage dealt
 
|int1desc= type of damage dealt
 +
|sortkey=DAMAGED
 
}}
 
}}
  
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int nDamageType = GetEventInteger(ev, 0);
 
int nDamageType = GetEventInteger(ev, 0);
 
</dascript>
 
</dascript>
 
[[Category:Event types|DAMAGED]]
 

Revision as of 20:30, 5 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
an object loses 1 hit point or more
Sent from:
scripts
Sent to:
Parameters:
  • Creator: creature dealing the damage
  • Integer 0: Amount of damage dealt
  • Integer 1: type of damage dealt

Usage

case EVENT_TYPE_DAMAGED:
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt

// insert event-handling code here

break;
}

Note: placeable_h has different parameters.

object oDamager = GetEventCreator(ev);
float fDamage   = GetEventFloat(ev, 0);
int nDamageType = GetEventInteger(ev, 0);