Difference between revisions of "EVENT TYPE DAMAGED"

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m (remove redundant category)
 
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|when=an object loses 1 hit point or more
 
|when=an object loses 1 hit point or more
 
|from=scripts
 
|from=scripts
|to1=creature
+
|tocategory1=creature
|to2=placeable
+
|tocategory2=placeable
|creatorname= oAttacker
+
|to= [[Creature]]s, [[placeable]]s
 +
|creatorname= oDamager
 
|creatordesc=creature dealing the damage
 
|creatordesc=creature dealing the damage
|int0name= nDamage
+
|float0name= fDamage
|int0desc= Amount of damage dealt
+
|float0desc= Amount of damage dealt
|int1name= nDamageType
+
|int0name= nDamageType
|int1desc= type of damage dealt
+
|int0desc= type of damage dealt
 +
|int1name=nAbility
 +
|int1desc=
 +
|sortkey=DAMAGED
 
}}
 
}}
  
Note: placeable_h has different parameters.
+
Handled in placeable_h, rules_core, and creature_core
 
+
<dascript>
+
object oDamager = GetEventCreator(ev);
+
float fDamage  = GetEventFloat(ev, 0);
+
int nDamageType = GetEventInteger(ev, 0);
+
</dascript>
+
 
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[[Category:Event types|DAMAGED]]
+

Latest revision as of 00:48, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
an object loses 1 hit point or more
Sent from:
scripts
Sent to:
Creatures, placeables
Parameters:
  • Creator: creature dealing the damage
  • Integer 0: type of damage dealt
  • Integer 1: [Undocumented]
  • Float 0: Amount of damage dealt

Usage

case EVENT_TYPE_DAMAGED:
{
object oDamager = GetEventCreator(ev); // creature dealing the damage
int nDamageType = GetEventInteger(ev, 0); // type of damage dealt
int nAbility = GetEventInteger(ev, 1); //
float fDamage = GetEventFloat(ev, 0); // Amount of damage dealt

// insert event-handling code here

break;
}

Handled in placeable_h, rules_core, and creature_core