Difference between revisions of "EVENT TYPE COMMAND COMPLETE"
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BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) (update template) |
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|from= [[Engine]] | |from= [[Engine]] | ||
|to= [[creature]]s, player | |to= [[creature]]s, player | ||
+ | |tocategory1=creature | ||
+ | |sortkey=COMMAND_COMPLETE | ||
|creatorname=oActor | |creatorname=oActor | ||
|creatordesc= creature acting | |creatordesc= creature acting | ||
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|object0desc= The target that command was applied to | |object0desc= The target that command was applied to | ||
}} | }} | ||
− | |||
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Revision as of 16:45, 6 August 2009
- Source:
- script.ldf
- Sent when:
- creature finishes doing a command(attack, special ability, spell, conversation, etc)
- Sent from:
- Engine
- Sent to:
- creatures, player
- Parameters:
-
- Creator: creature acting
- Integer 0: Type of the last command (e.g. COMMAND_TYPE_ATTACKED)
- Integer 1: The status of the execution (COMMAND_SUCCESSFUL, etc)
- Integer 2: last sub command
- Object 0: The target that command was applied to
Usage
case EVENT_TYPE_COMMAND_COMPLETE:
{
object oActor = GetEventCreator(ev); // creature acting
int nLastCommand = GetEventInteger(ev, 0); // Type of the last command (e.g. COMMAND_TYPE_ATTACKED)
int nStatus = GetEventInteger(ev, 1); // The status of the execution (COMMAND_SUCCESSFUL, etc)
int nLastSubCommand = GetEventInteger(ev, 2); // last sub command
object oTarget = GetEventObject(ev, 0); // The target that command was applied to
// insert event-handling code here
break;
}
{
object oActor = GetEventCreator(ev); // creature acting
int nLastCommand = GetEventInteger(ev, 0); // Type of the last command (e.g. COMMAND_TYPE_ATTACKED)
int nStatus = GetEventInteger(ev, 1); // The status of the execution (COMMAND_SUCCESSFUL, etc)
int nLastSubCommand = GetEventInteger(ev, 2); // last sub command
object oTarget = GetEventObject(ev, 0); // The target that command was applied to
// insert event-handling code here
break;
}