Difference between revisions of "EVENT TYPE COMMAND COMPLETE"

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(formatting)
m (|sourcefile=script.ldf)
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{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when= creature finishes doing a command(attack, special ability, spell, conversation, etc)
 
|when= creature finishes doing a command(attack, special ability, spell, conversation, etc)
 
|from= [[Engine]]
 
|from= [[Engine]]

Revision as of 20:39, 30 July 2009

Source:
script.ldf
Sent when:
creature finishes doing a command(attack, special ability, spell, conversation, etc)
Sent from:
Engine
Sent to:
creatures, player
Parameters:
  • Creator: creature acting
  • Integer 0: Type of the last command (e.g. COMMAND_TYPE_ATTACKED)
  • Integer 1: The status of the execution (COMMAND_SUCCESSFUL, etc)
  • Integer 2: last sub command
  • Object 0: The target that command was applied to

Usage

case EVENT_TYPE_COMMAND_COMPLETE:
{
object oActor = GetEventCreator(ev); // creature acting
int nLastCommand = GetEventInteger(ev, 0); // Type of the last command (e.g. COMMAND_TYPE_ATTACKED)
int nStatus = GetEventInteger(ev, 1); // The status of the execution (COMMAND_SUCCESSFUL, etc)
int nLastSubCommand = GetEventInteger(ev, 2); // last sub command
object oTarget = GetEventObject(ev, 0); // The target that command was applied to

// insert event-handling code here

break;
}