Difference between revisions of "EVENT TYPE COMBAT INITIATED"

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(split off of event)
 
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*<b>Object 0:</b> target creature
 
*<b>Object 0:</b> target creature
  
[[Category:Event types]]
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[[Category:Event types|COMBAT_INITIATED]]

Revision as of 17:00, 20 July 2009

  • Sent When: Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack.
  • Sent From: Engine
  • Sent To: creatures, players.

Parameters:

  • Creator: attacking creature
  • Object 0: target creature