Difference between revisions of "EVENT TYPE CODEX CHANGED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (update with info from [[module_core) |
BryanDerksen (Talk | contribs) m |
||
Line 1: | Line 1: | ||
{{event | {{event | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
− | |when= | + | |when= A codex was added or changed (excludes tutorial codex) |
|from=[[engine]] | |from=[[engine]] | ||
|to=[[module]] | |to=[[module]] |
Revision as of 18:48, 19 August 2009
- Source:
- script.ldf
- Sent when:
- A codex was added or changed (excludes tutorial codex)
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Integer 0: 1 if the codex is unlocked, else it is an update
- Integer 1: strref of the codex title
- Integer 2: strref of the codex desc
Usage
case EVENT_TYPE_CODEX_CHANGED:
{
int iPrevious = GetEventInteger(ev, 0); // 1 if the codex is unlocked, else it is an update
int iTitle = GetEventInteger(ev, 1); // strref of the codex title
int iDesc = GetEventInteger(ev, 2); // strref of the codex desc
// insert event-handling code here
break;
}
{
int iPrevious = GetEventInteger(ev, 0); // 1 if the codex is unlocked, else it is an update
int iTitle = GetEventInteger(ev, 1); // strref of the codex title
int iDesc = GetEventInteger(ev, 2); // strref of the codex desc
// insert event-handling code here
break;
}