Difference between revisions of "EVENT TYPE CHAR RECORD OPENED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (Created page with '{{needs review}} {{event |sourcefile=script.ldf |when= |from= |to= }} CHAR_RECORD_OPENED') |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
|when= | |when= | ||
− | |from= | + | |from=[[engine]] |
− | |to= | + | |to=module |
+ | |tocategory1=module | ||
+ | |sortkey=CHAR_RECORD_OPENED | ||
+ | |creatorname=oModule | ||
+ | |object0name=oSourceCreature | ||
}} | }} | ||
− | |||
− |
Latest revision as of 00:55, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Creator: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_CHAR_RECORD_OPENED:
{
object oModule = GetEventCreator(ev); //
object oSourceCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
object oModule = GetEventCreator(ev); //
object oSourceCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}