Difference between revisions of "EVENT TYPE CHARGEN SELECT SOUNDSET"
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= | + | |sourcemodule = |
− | |from= | + | |sortkey = CHARGEN_SELECT_SOUNDSET |
− | |to= | + | |when = This fires whenever the player selects a soundset for the main hero |
+ | |from = | ||
+ | |to = | ||
+ | |tocategory1 = | ||
+ | |tocategory2 = | ||
+ | |string0name = sSoundset | ||
+ | |string0desc = the conversation file used with the setsoundet command | ||
}} | }} | ||
− | |||
[[Category:Character generation]] | [[Category:Character generation]] |
Latest revision as of 19:07, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires whenever the player selects a soundset for the main hero
- Sent from:
- Sent to:
- Parameters:
-
- String 0: the conversation file used with the setsoundet command
Usage
case EVENT_TYPE_CHARGEN_SELECT_SOUNDSET:
{
string sSoundset = GetEventString(ev, 0); // the conversation file used with the setsoundet command
// insert event-handling code here
break;
}
{
string sSoundset = GetEventString(ev, 0); // the conversation file used with the setsoundet command
// insert event-handling code here
break;
}