Difference between revisions of "EVENT TYPE CHARGEN SELECT SOUNDSET"

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{{needs review}}
 
{{needs review}}
 
{{event
 
{{event
|sourcefile=script.ldf
+
|sourcefile   = script.ldf
|when=
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|sourcemodule =
|from=
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|sortkey      = CHARGEN_SELECT_SOUNDSET
|to=
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|when         = This fires whenever the player selects a soundset for the main hero
 +
|from         =  
 +
|to           =
 +
|tocategory1  =
 +
|tocategory2  =
 +
|string0name  = sSoundset
 +
|string0desc  = the conversation file used with the setsoundet command
 
}}
 
}}
  
[[Category:Event types|CHARGEN_SELECT_SOUNDSET]]
 
 
[[Category:Character generation]]
 
[[Category:Character generation]]

Latest revision as of 19:07, 21 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This fires whenever the player selects a soundset for the main hero
Sent from:
Sent to:
Parameters:
  • String 0: the conversation file used with the setsoundet command

Usage

case EVENT_TYPE_CHARGEN_SELECT_SOUNDSET:
{
string sSoundset = GetEventString(ev, 0); // the conversation file used with the setsoundet command

// insert event-handling code here

break;
}