Difference between revisions of "EVENT TYPE CHARGEN SELECT RACE"
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BryanDerksen (Talk | contribs) (parameters from sys_chargen) |
BryanDerksen (Talk | contribs) (adding the parameter CID-78 mentions on talk) |
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|int1name=bSelected | |int1name=bSelected | ||
|int1desc= 1: race selected, 0: race unselected (unused) | |int1desc= 1: race selected, 0: race unselected (unused) | ||
+ | |object0name=oCreature | ||
+ | |object0desc=The creature going through character generation. | ||
|from= | |from= | ||
|to= | |to= |
Revision as of 16:53, 26 October 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires when the player selects the icon corresponding to any of the available races.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: Constant RACE_* integer
- Integer 1: 1: race selected, 0: race unselected (unused)
- Object 0: The creature going through character generation.
Usage
case EVENT_TYPE_CHARGEN_SELECT_RACE:
{
int nRace = GetEventInteger(ev, 0); // Constant RACE_* integer
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}
{
int nRace = GetEventInteger(ev, 0); // Constant RACE_* integer
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}