Difference between revisions of "EVENT TYPE CHARGEN SELECT RACE"
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= | + | |sourcemodule = |
− | |from= | + | |sortkey = CHARGEN_SELECT_RACE |
− | |to= | + | |when = This fires when the player selects the icon corresponding to any of the available races. |
+ | |from = | ||
+ | |to = | ||
+ | |tocategory1 = | ||
+ | |tocategory2 = | ||
+ | |int0name = nRace | ||
+ | |int0desc = A [[RACE_*]] constant | ||
+ | |int1name = bSelected | ||
+ | |int1desc = 1: race selected, 0: race unselected (unused) | ||
+ | |object0name = oCreature | ||
+ | |object0desc = The creature going through character generation. | ||
}} | }} | ||
− | |||
[[Category:Character generation]] | [[Category:Character generation]] |
Latest revision as of 19:15, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires when the player selects the icon corresponding to any of the available races.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: A RACE_* constant
- Integer 1: 1: race selected, 0: race unselected (unused)
- Object 0: The creature going through character generation.
Usage
case EVENT_TYPE_CHARGEN_SELECT_RACE:
{
int nRace = GetEventInteger(ev, 0); // A RACE_* constant
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}
{
int nRace = GetEventInteger(ev, 0); // A RACE_* constant
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}