Difference between revisions of "EVENT TYPE CHARGEN SELECT RACE"

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m (Updating template)
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|tocategory2  =  
 
|tocategory2  =  
 
|int0name    = nRace
 
|int0name    = nRace
|int0desc    = Constant RACE_* integer
+
|int0desc    = A [[RACE_*]] constant
 
|int1name    = bSelected
 
|int1name    = bSelected
 
|int1desc    = 1: race selected, 0: race unselected (unused)
 
|int1desc    = 1: race selected, 0: race unselected (unused)

Latest revision as of 19:15, 21 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This fires when the player selects the icon corresponding to any of the available races.
Sent from:
Sent to:
Parameters:
  • Integer 0: A RACE_* constant
  • Integer 1: 1: race selected, 0: race unselected (unused)
  • Object 0: The creature going through character generation.

Usage

case EVENT_TYPE_CHARGEN_SELECT_RACE:
{
int nRace = GetEventInteger(ev, 0); // A RACE_* constant
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.

// insert event-handling code here

break;
}