Difference between revisions of "EVENT TYPE CHARGEN SELECT RACE"

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{{needs review}}
 
{{needs review}}
 
{{event
 
{{event
|sourcefile=script.ldf
+
|sourcefile   = script.ldf
|when=This fires when the player selects the icon corresponding to any of the available races.
+
|sourcemodule =
|int0name=nRace
+
|sortkey      = CHARGEN_SELECT_RACE
|int0desc= Constant RACE_* integer
+
|when         = This fires when the player selects the icon corresponding to any of the available races.
|int1name=bSelected
+
|from        =
|int1desc= 1: race selected, 0: race unselected (unused)
+
|to          =
|object0name=oCreature
+
|tocategory1  =
|object0desc=The creature going through character generation.
+
|tocategory2  =
|from=
+
|int0name     = nRace
|to=
+
|int0desc     = Constant RACE_* integer
 +
|int1name     = bSelected
 +
|int1desc     = 1: race selected, 0: race unselected (unused)
 +
|object0name = oCreature
 +
|object0desc = The creature going through character generation.
 
}}
 
}}
  
[[Category:Event types|CHARGEN_SELECT_RACE]]
 
 
[[Category:Character generation]]
 
[[Category:Character generation]]

Revision as of 19:08, 21 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This fires when the player selects the icon corresponding to any of the available races.
Sent from:
Sent to:
Parameters:
  • Integer 0: Constant RACE_* integer
  • Integer 1: 1: race selected, 0: race unselected (unused)
  • Object 0: The creature going through character generation.

Usage

case EVENT_TYPE_CHARGEN_SELECT_RACE:
{
int nRace = GetEventInteger(ev, 0); // Constant RACE_* integer
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.

// insert event-handling code here

break;
}