Difference between revisions of "EVENT TYPE CHARGEN SELECT GENDER"
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BryanDerksen (Talk | contribs) (adding the parameter CID-78 mentions on talk) |
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|int0name=nGender | |int0name=nGender | ||
|int0desc=Character gender, GENDER_MALE or GENDER_FEMALE | |int0desc=Character gender, GENDER_MALE or GENDER_FEMALE | ||
+ | |object0name=oCreature | ||
+ | |object0desc=The creature going through character generation. | ||
}} | }} | ||
[[Category:Event types|CHARGEN_SELECT_GENDER]] | [[Category:Event types|CHARGEN_SELECT_GENDER]] | ||
[[Category:Character generation]] | [[Category:Character generation]] |
Revision as of 16:54, 26 October 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: Character gender, GENDER_MALE or GENDER_FEMALE
- Object 0: The creature going through character generation.
Usage
case EVENT_TYPE_CHARGEN_SELECT_GENDER:
{
int nGender = GetEventInteger(ev, 0); // Character gender, GENDER_MALE or GENDER_FEMALE
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}
{
int nGender = GetEventInteger(ev, 0); // Character gender, GENDER_MALE or GENDER_FEMALE
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}