Difference between revisions of "EVENT TYPE CHARGEN SELECT GENDER"
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male. | + | |sourcemodule = |
− | |from= | + | |sortkey = CHARGEN_SELECT_GENDER |
− | |to= | + | |when = This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male. |
− | |int0name=nGender | + | |from = |
− | |int0desc= | + | |to = |
− | |object0name=oCreature | + | |tocategory1 = |
− | |object0desc=The creature going through character generation | + | |tocategory2 = |
+ | |int0name = nGender | ||
+ | |int0desc = A [[GENDER_*]] constant | ||
+ | |object0name = oCreature | ||
+ | |object0desc = The creature going through character generation | ||
}} | }} | ||
− | |||
[[Category:Character generation]] | [[Category:Character generation]] |
Latest revision as of 19:16, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: A GENDER_* constant
- Object 0: The creature going through character generation
Usage
case EVENT_TYPE_CHARGEN_SELECT_GENDER:
{
int nGender = GetEventInteger(ev, 0); // A GENDER_* constant
object oCreature = GetEventObject(ev, 0); // The creature going through character generation
// insert event-handling code here
break;
}
{
int nGender = GetEventInteger(ev, 0); // A GENDER_* constant
object oCreature = GetEventObject(ev, 0); // The creature going through character generation
// insert event-handling code here
break;
}