Difference between revisions of "EVENT TYPE CAST AT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (add information from events_h) |
KigenBarzhad (Talk | contribs) |
||
Line 12: | Line 12: | ||
|float0name=fParam1 | |float0name=fParam1 | ||
}} | }} | ||
+ | [[Category:Event types|CAST_AT]] | ||
+ | [[Category:Placeable events|CAST_AT]] |
Revision as of 04:41, 3 January 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- events_h
- Sent when:
- placeable is hit by a spell
- Sent from:
- engine
- Sent to:
- placeable
- Parameters:
-
- Integer 0: [Undocumented]
- Integer 1: [Undocumented]
- Float 0: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_CAST_AT:
{
int bHostile = GetEventInteger(ev, 0); //
int nAbilityId = GetEventInteger(ev, 1); //
float fParam1 = GetEventFloat(ev, 0); //
object oCaster = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
int bHostile = GetEventInteger(ev, 0); //
int nAbilityId = GetEventInteger(ev, 1); //
float fParam1 = GetEventFloat(ev, 0); //
object oCaster = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}