Difference between revisions of "EVENT TYPE ATTACKED"
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{{event | {{event | ||
+ | |sourcefile=events_h | ||
|when=another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells. | |when=another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells. | ||
|from=scripts (Rules_ResolveAttack function) | |from=scripts (Rules_ResolveAttack function) | ||
|to= creatures, placeables | |to= creatures, placeables | ||
+ | |tocategory1=creature | ||
+ | |tocategory2=placeable | ||
+ | |sortkey=ATTACKED | ||
|creatordesc=attacking object | |creatordesc=attacking object | ||
|object0name= oAttacker | |object0name= oAttacker | ||
|object0desc= attacking object | |object0desc= attacking object | ||
}} | }} | ||
− | |||
− |
Latest revision as of 01:10, 12 February 2010
- Source:
- events_h
- Sent when:
- another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells.
- Sent from:
- scripts (Rules_ResolveAttack function)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: attacking object
- Object 0: attacking object
Usage
case EVENT_TYPE_ATTACKED:
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}