Difference between revisions of "EVENT TYPE ATTACKED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (sort key) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{event | |
− | + | |sourcefile=events_h | |
− | + | |when=another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells. | |
− | + | |from=scripts (Rules_ResolveAttack function) | |
− | + | |to= creatures, placeables | |
− | + | |tocategory1=creature | |
− | + | |tocategory2=placeable | |
− | + | |sortkey=ATTACKED | |
− | + | |creatordesc=attacking object | |
+ | |object0name= oAttacker | ||
+ | |object0desc= attacking object | ||
+ | }} |
Latest revision as of 01:10, 12 February 2010
- Source:
- events_h
- Sent when:
- another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells.
- Sent from:
- scripts (Rules_ResolveAttack function)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: attacking object
- Object 0: attacking object
Usage
case EVENT_TYPE_ATTACKED:
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}