EVENT TYPE AREALOAD PRELOADEXIT

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Revision as of 05:24, 3 January 2010 by KigenBarzhad (Talk | contribs)

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Source:
script.ldf
Sent when:
for things you want to happen while the load screen is still up, things like moving creatures around
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_PRELOADEXIT:
{

// insert event-handling code here

break;
}