Difference between revisions of "EVENT TYPE AREALOAD PRELOADEXIT"

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(split out of event)
 
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*<b>Sent When:</b> for things you want to happen while the load screen is still up, things like moving creatures around
+
{{event
*<b>Sent From:</b> engine
+
|sourcefile=script.ldf
*<b>Sent To:</b>
+
|when=for things you want to happen while the load screen is still up, things like moving creatures around
 
+
|from=Engine
Parameters:
+
|to=Areas
 
+
|tocategory1=Area
[[Category:event types|AREALOAD_PRELOADEXIT]]
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|sortkey=AREALOAD_PRELOADEXIT
 +
}}

Latest revision as of 00:35, 12 February 2010

Source:
script.ldf
Sent when:
for things you want to happen while the load screen is still up, things like moving creatures around
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_PRELOADEXIT:
{

// insert event-handling code here

break;
}