EVENT TYPE AREALOAD POSTLOADEXIT

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Revision as of 20:36, 10 September 2009 by BryanDerksen (Talk | contribs)

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Source:
script.ldf
Sent when:
fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_POSTLOADEXIT:
{

// insert event-handling code here

break;
}