Difference between revisions of "EVENT TYPE AREALOAD POSTLOADEXIT"

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|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
 
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
|to=
+
|to=Areas
 
|from=Engine
 
|from=Engine
 
|tocategory1=Area
 
|tocategory1=Area
 
|sortkey=AREALOAD_POSTLOADEXIT
 
|sortkey=AREALOAD_POSTLOADEXIT
 
}}
 
}}

Revision as of 20:36, 10 September 2009

Source:
script.ldf
Sent when:
fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_POSTLOADEXIT:
{

// insert event-handling code here

break;
}