Difference between revisions of "EVENT TYPE AREALOAD POSTLOADEXIT"

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(split out of event)
 
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*<b>Sent When:</b> fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
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{{event
*<b>Sent From:</b> Engine
+
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
*<b>Sent To:</b>
+
|to=
 
+
|from=Engine
Parameters:
+
}}
  
 
[[Category:event types|AREALOAD_POSTLOADEXIT]]
 
[[Category:event types|AREALOAD_POSTLOADEXIT]]

Revision as of 22:43, 23 July 2009

Source:
[Undocumented]
Sent when:
fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
Sent from:
Engine
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_POSTLOADEXIT:
{

// insert event-handling code here

break;
}