Difference between revisions of "EVENT TYPE AREALOAD POSTLOADEXIT"
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BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) (remove redundant categories) |
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|sourcefile=script.ldf | |sourcefile=script.ldf | ||
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees. | |when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees. | ||
− | |to= | + | |to=Areas |
|from=Engine | |from=Engine | ||
+ | |tocategory1=Area | ||
+ | |sortkey=AREALOAD_POSTLOADEXIT | ||
}} | }} | ||
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Latest revision as of 00:35, 12 February 2010
- Source:
- script.ldf
- Sent when:
- fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
- Sent from:
- Engine
- Sent to:
- Areas
- Parameters:
- None.