Difference between revisions of "EVENT TYPE AREALOAD POSTLOADEXIT"

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{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
 
|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
|to=
+
|to=Areas
 
|from=Engine
 
|from=Engine
 +
|tocategory1=Area
 +
|sortkey=AREALOAD_POSTLOADEXIT
 
}}
 
}}
 
[[Category:event types|AREALOAD_POSTLOADEXIT]]
 

Latest revision as of 00:35, 12 February 2010

Source:
script.ldf
Sent when:
fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_POSTLOADEXIT:
{

// insert event-handling code here

break;
}