Difference between revisions of "EVENT TYPE AREALOAD POSTLOADEXIT"

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(split out of event)
 
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*<b>Sent When:</b> fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
+
{{event
*<b>Sent From:</b> Engine
+
|sourcefile=script.ldf
*<b>Sent To:</b>
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|when=fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
 
+
|to=Areas
Parameters:
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|from=Engine
 
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|tocategory1=Area
[[Category:event types|AREALOAD_POSTLOADEXIT]]
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|sortkey=AREALOAD_POSTLOADEXIT
 +
}}

Latest revision as of 00:35, 12 February 2010

Source:
script.ldf
Sent when:
fires at the same time that the load screen is going away, and can be used for things that you want to make sure the player sees.
Sent from:
Engine
Sent to:
Areas
Parameters:
None.

Usage

case EVENT_TYPE_AREALOAD_POSTLOADEXIT:
{

// insert event-handling code here

break;
}