EVENT TYPE APPLY EFFECT

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Revision as of 20:35, 30 July 2009 by BryanDerksen (Talk | contribs) (|sourcefile=script.ldf)

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Source:
script.ldf
Sent when:
an effect is applied to the receiving object
Sent from:
engine
Sent to:
creatures, placeables
Parameters:
  • Creator: ???

Usage

case EVENT_TYPE_APPLY_EFFECT:
{

// insert event-handling code here

break;
}

Parameters:

  • Creator: ???
  • Current Effect[Undocumented]: effect being applied