Difference between revisions of "EVENT TYPE ABILITY PROJECTILE LAUNCHED"
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Handled by [[ability_core]]. Projectile abilities set their cooldown here. All other abilities set it on cast impact. | Handled by [[ability_core]]. Projectile abilities set their cooldown here. All other abilities set it on cast impact. | ||
+ | |||
+ | ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead? | ||
[[Category:Event types|ABILITY_PROJECTILE_LAUNCHED]] | [[Category:Event types|ABILITY_PROJECTILE_LAUNCHED]] |
Revision as of 18:07, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities.
- Sent from:
- Sent to:
- creature
- Parameters:
-
- Creator: Creature firing the projectile
- Integer 0: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_ABILITY_PROJECTILE_LAUNCHED:
{
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
Handled by ability_core. Projectile abilities set their cooldown here. All other abilities set it on cast impact.
ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead?