Difference between revisions of "EVENT TYPE ABILITY PROJECTILE LAUNCHED"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(parameters from ccreature.cpp)
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
|from=
 
|from=
 
|to=creature
 
|to=creature
|creatorname=oCreature
+
|tocategory1=creature
|creatordesc=
+
|sortkey=ABILITY_PROJECTILE_LAUNCHED
 +
|creatorname=
 +
|creatordesc=Creature firing the projectile
 
|object0name=oCreator
 
|object0name=oCreator
 
|object0desc=
 
|object0desc=
Line 17: Line 19:
 
Handled by [[ability_core]]. Projectile abilities set their cooldown here. All other abilities set it on cast impact.
 
Handled by [[ability_core]]. Projectile abilities set their cooldown here. All other abilities set it on cast impact.
  
[[Category:Event types|ABILITY_PROJECTILE_LAUNCHED]]
+
ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead?
 +
 
 +
[[Category:Projectiles]]

Latest revision as of 19:03, 16 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities.
Sent from:
Sent to:
creature
Parameters:

Usage

case EVENT_TYPE_ABILITY_PROJECTILE_LAUNCHED:
{
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}

Handled by ability_core. Projectile abilities set their cooldown here. All other abilities set it on cast impact.

ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead?