Difference between revisions of "EVENT TYPE ABILITY PROJECTILE LAUNCHED"

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(Created page with '{{needs review}} {{event |sourcefile=script.ldf |when= |from= |to= }} ABILITY_PROJECTILE_LAUNCHED')
 
 
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{{event
 
{{event
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
|when=
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|when= Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities.
 
|from=
 
|from=
|to=
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|to=creature
 +
|tocategory1=creature
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|sortkey=ABILITY_PROJECTILE_LAUNCHED
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|creatorname=
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|creatordesc=Creature firing the projectile
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|object0name=oCreator
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|object0desc=
 +
|vector0name=vImpactLocation
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|vector0desc=
 +
|int0name=nAbilityID
 +
|int0desc=
 
}}
 
}}
  
[[Category:Event types|ABILITY_PROJECTILE_LAUNCHED]]
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Handled by [[ability_core]]. Projectile abilities set their cooldown here. All other abilities set it on cast impact.
 +
 
 +
ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead?
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[[Category:Projectiles]]

Latest revision as of 19:03, 16 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities.
Sent from:
Sent to:
creature
Parameters:

Usage

case EVENT_TYPE_ABILITY_PROJECTILE_LAUNCHED:
{
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}

Handled by ability_core. Projectile abilities set their cooldown here. All other abilities set it on cast impact.

ccreature.cpp has "pEvent->SetVector(0, pEventData->m_vImpactLocation);" for this event but there isn't a GetEventVector function, is this a location instead?