Difference between revisions of "EFFECT TYPE *"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (added category)
m
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Constant table start}}
+
{{Constant table start
 +
|sourcefile  = script.ldf
 +
|sourcemodule =
 +
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_ALPHA
+
|name         = EFFECT_TYPE_INVALID
|type=int
+
|type         = int
|value=10
+
|value       = 0
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = script.ldf
|sourcemodule=
+
|sourcemodule =
 +
}}
 +
{{Constant table end}}
 +
 
 +
{{Constant table start
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_AOE
+
|name         = EFFECT_TYPE_VISUAL_EFFECT
|type=int
+
|type         = int
|value=5
+
|value       = 4
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CAMERA_SHAKE
+
|name         = EFFECT_TYPE_CAMERA_SHAKE
|type=int
+
|type         = int
|value=6
+
|value       = 6
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DEATH
+
|name         = EFFECT_TYPE_PARALYZE
|type=int
+
|type         = int
|value=7
+
|value       = 8
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MOVEMENT_RATE
+
|name         = EFFECT_TYPE_MOVEMENT_RATE
|type=int
+
|type         = int
|value=9
+
|value       = 9
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF
+
|name         = EFFECT_TYPE_ALPHA
|type=int
+
|type         = int
|value=11
+
|value       = 10
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_PARALYSE
+
|name         = EFFECT_TYPE_AOE
|type=int
+
|type         = int
|value=8
+
|value       = 5
|description=  
+
|description = Mixed effects
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_VISUAL_EFFECT
+
|name         = EFFECT_TYPE_DEATH
|type=int
+
|type         = int
|value=4
+
|value       = 7
|description=  
+
|description = Mixed effects
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MOVEMENT_RATE_DEBUFF
 +
|type        = int
 +
|value        = 11
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_HEARTBEAT
 +
|type        = int
 +
|value        = 1001
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_WALKING_BOMB
 +
|type        = int
 +
|value        = 1002
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_ROOT
 +
|type        = int
 +
|value        = 1003
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SHAPECHANGE
 +
|type        = int
 +
|value        = 1004
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_RESURRECTION
 +
|type        = int
 +
|value        = 1005
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_ENCHANTMENT
 +
|type        = int
 +
|value        = 1006
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_LOCK_INVENTORY
 +
|type        = int
 +
|value        = 1007
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MODIFYMANASTAMINA
 +
|type        = int
 +
|value        = 1008
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SUMMON
 +
|type        = int
 +
|value        = 1009
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_HEALHEALTH
 +
|type        = int
 +
|value        = 1010
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DISEASE
 +
|type        = int
 +
|value        = 1011
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MODIFY_PROPERTY
 +
|type        = int
 +
|value        = 1012
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DAMAGE
 +
|type        = int
 +
|value        = 1013
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_KNOCKDOWN
 +
|type        = int
 +
|value        = 1014
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MODIFYATTRIBUTE
 +
|type        = int
 +
|value        = 1015
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_UPKEEP
 +
|type        = int
 +
|value        = 1016
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DOT
 +
|type        = int
 +
|value        = 1017
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DISPEL_MAGIC
 +
|type        = int
 +
|value        = 1018
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DAZE
 +
|type        = int
 +
|value        = 1020
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_STEALTH
 +
|type        = int
 +
|value        = 1021
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MODIFY_CRITCHANCE
 +
|type        = int
 +
|value        = 1022
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_AI_MODIFIER
 +
|type        = int
 +
|value        = 1023
 +
|description  = Parameters: Int0 = Modifier
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_IMPACT
 +
|type        = int
 +
|value        = 1024
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_REGENERATION
 +
|type        = int
 +
|value        = 1026
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_STUN
 +
|type        = int
 +
|value        = 1027
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_GRABBED
 +
|type        = int
 +
|value        = 1028
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_GRABBING
 +
|type        = int
 +
|value        = 1029
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_CONECASTING
 +
|type        = int
 +
|value        = 1030
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_ADDABILITY
 +
|type        = int
 +
|value        = 1031
 +
|description  = Parameters: Int0 = Ability, Object0 = Effect Owner object
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_HEAVY_IMPACT
 +
|type        = int
 +
|value        = 1032
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SLEEP
 +
|type        = int
 +
|value        = 1033
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_CHARM
 +
|type        = int
 +
|value        = 1034
 +
|description  = Parameters: Int0 = Target Group ID,Int1 = Caster Group ID
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_CONFUSION
 +
|type        = int
 +
|value        = 1035
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_FEAR
 +
|type        = int
 +
|value        = 1036
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SLEEP_PLOT
 +
|type        = int
 +
|value        = 1037
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_LOCK_QUICKBAR
 +
|type        = int
 +
|value        = 1038
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_LOCK_CHARACTER
 +
|type        = int
 +
|value        = 1039
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_LIFE_WARD
 +
|type        = int
 +
|value        = 1040
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_FEIGN_DEATH
 +
|type        = int
 +
|value        = 1041
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_OVERWHELMED
 +
|type        = int
 +
|value        = 1042
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_OVERWHELMING
 +
|type        = int
 +
|value        = 1043
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MARK_OF_DEATH
 +
|type        = int
 +
|value        = 1044
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SIMULATE_DEATH
 +
|type        = int
 +
|value        = 1045
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_CURSE_OF_MORTALITY
 +
|type        = int
 +
|value        = 1046
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_ROOTING
 +
|type        = int
 +
|value        = 1047
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MISDIRECTION_HEX
 +
|type        = int
 +
|value        = 1048
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DEATH_HEX
 +
|type        = int
 +
|value        = 1049
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_FLANK_IMMUNITY
 +
|type        = int
 +
|value        = 1050
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SLIP
 +
|type        = int
 +
|value        = 1051
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_PETRIFY
 +
|type        = int
 +
|value        = 1052
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SPELL_WARD
 +
|type        = int
 +
|value        = 1053
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DAMAGE_WARD
 +
|type        = int
 +
|value        = 1054
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_WYNNE_REMOVAL
 +
|type        = int
 +
|value        = 1056
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_KNOCKBACK
 +
|type        = int
 +
|value        = 1057
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DECREASE_PROPERTY
 +
|type        = int
 +
|value        = 1058
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SWARM
 +
|type        = int
 +
|value        = 1059
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_SINGING
 +
|type        = int
 +
|value        = 1060
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DRAINING
 +
|type        = int
 +
|value        = 1061
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_RECENTLY_STUNNED
 +
|type        = int
 +
|value        = 1062
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DUMMY
 +
|type        = int
 +
|value        = 1063
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_LUCK
 +
|type        = int
 +
|value        = 1064
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_REWARD_BONUS
 +
|type        = int
 +
|value        = 1065
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_TRAP_DETECTION_BONUS
 +
|type        = int
 +
|value        = 1066
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_BLOOD_MAGIC_BONUS
 +
|type        = int
 +
|value        = 1067
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MABARI_DOMINANCE
 +
|type        = int
 +
|value        = 1068
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_MANA_SHIELD
 +
|type        = int
 +
|value        = 1069
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_DUMMY_HOSTILE
 +
|type        = int
 +
|value        = 1070
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_AUTOCRIT
 +
|type        = int
 +
|value        = 1071
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_TEST
 +
|type        = int
 +
|value        = 2000
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_RECURRING_KNOCKDOWN
 +
|type        = int
 +
|value        = 2001
 +
|description  =
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = EFFECT_TYPE_NULL
 +
|type        = int
 +
|value        = 10000
 +
|description  = Null effect: doesn't do anything
 +
|sourcefile  = effect_constants_h
 +
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table end}}
 
{{Constant table end}}
 
+
== Remarks ==
 +
<!-- This section contains additional comments, observations and known issues. -->
 +
The comments indicate that there are three types of effect: engine, mixed and scripted.
 +
* Engine effect: the effect constructor and destructor is handled by engine
 +
* Mixed effects: the effect constructor is handled by both engine and scripts
 +
<!--== Examples == -->
 +
<!-- This section contains examples transcluded from the snippet library. -->
 +
<!--== See also == -->
 +
<!-- This section contains links to articles, functions or constant groups. -->
 
[[Category:Constants]]
 
[[Category:Constants]]
 +
[[Category:Effect constants]]

Latest revision as of 20:10, 10 March 2012

Source: script.ldf
Constant name Type Value Description Source
EFFECT_TYPE_INVALID int 0 script.ldf
Source: Core Game Resources.effect_constants_h
Constant name Type Value Description Source
EFFECT_TYPE_VISUAL_EFFECT int 4 Engine effect effect_constants_h
EFFECT_TYPE_CAMERA_SHAKE int 6 Engine effect effect_constants_h
EFFECT_TYPE_PARALYZE int 8 Engine effect effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE int 9 Engine effect effect_constants_h
EFFECT_TYPE_ALPHA int 10 Engine effect effect_constants_h
EFFECT_TYPE_AOE int 5 Mixed effects effect_constants_h
EFFECT_TYPE_DEATH int 7 Mixed effects effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE_DEBUFF int 11 effect_constants_h
EFFECT_TYPE_HEARTBEAT int 1001 effect_constants_h
EFFECT_TYPE_WALKING_BOMB int 1002 effect_constants_h
EFFECT_TYPE_ROOT int 1003 effect_constants_h
EFFECT_TYPE_SHAPECHANGE int 1004 effect_constants_h
EFFECT_TYPE_RESURRECTION int 1005 effect_constants_h
EFFECT_TYPE_ENCHANTMENT int 1006 effect_constants_h
EFFECT_TYPE_LOCK_INVENTORY int 1007 effect_constants_h
EFFECT_TYPE_MODIFYMANASTAMINA int 1008 effect_constants_h
EFFECT_TYPE_SUMMON int 1009 effect_constants_h
EFFECT_TYPE_HEALHEALTH int 1010 effect_constants_h
EFFECT_TYPE_DISEASE int 1011 effect_constants_h
EFFECT_TYPE_MODIFY_PROPERTY int 1012 effect_constants_h
EFFECT_TYPE_DAMAGE int 1013 effect_constants_h
EFFECT_TYPE_KNOCKDOWN int 1014 effect_constants_h
EFFECT_TYPE_MODIFYATTRIBUTE int 1015 effect_constants_h
EFFECT_TYPE_UPKEEP int 1016 effect_constants_h
EFFECT_TYPE_DOT int 1017 effect_constants_h
EFFECT_TYPE_DISPEL_MAGIC int 1018 effect_constants_h
EFFECT_TYPE_DAZE int 1020 effect_constants_h
EFFECT_TYPE_STEALTH int 1021 effect_constants_h
EFFECT_TYPE_MODIFY_CRITCHANCE int 1022 effect_constants_h
EFFECT_TYPE_AI_MODIFIER int 1023 Parameters: Int0 = Modifier effect_constants_h
EFFECT_TYPE_IMPACT int 1024 effect_constants_h
EFFECT_TYPE_REGENERATION int 1026 effect_constants_h
EFFECT_TYPE_STUN int 1027 effect_constants_h
EFFECT_TYPE_GRABBED int 1028 effect_constants_h
EFFECT_TYPE_GRABBING int 1029 effect_constants_h
EFFECT_TYPE_CONECASTING int 1030 effect_constants_h
EFFECT_TYPE_ADDABILITY int 1031 Parameters: Int0 = Ability, Object0 = Effect Owner object effect_constants_h
EFFECT_TYPE_HEAVY_IMPACT int 1032 effect_constants_h
EFFECT_TYPE_SLEEP int 1033 effect_constants_h
EFFECT_TYPE_CHARM int 1034 Parameters: Int0 = Target Group ID,Int1 = Caster Group ID effect_constants_h
EFFECT_TYPE_CONFUSION int 1035 effect_constants_h
EFFECT_TYPE_FEAR int 1036 effect_constants_h
EFFECT_TYPE_SLEEP_PLOT int 1037 effect_constants_h
EFFECT_TYPE_LOCK_QUICKBAR int 1038 effect_constants_h
EFFECT_TYPE_LOCK_CHARACTER int 1039 effect_constants_h
EFFECT_TYPE_LIFE_WARD int 1040 effect_constants_h
EFFECT_TYPE_FEIGN_DEATH int 1041 effect_constants_h
EFFECT_TYPE_OVERWHELMED int 1042 effect_constants_h
EFFECT_TYPE_OVERWHELMING int 1043 effect_constants_h
EFFECT_TYPE_MARK_OF_DEATH int 1044 effect_constants_h
EFFECT_TYPE_SIMULATE_DEATH int 1045 effect_constants_h
EFFECT_TYPE_CURSE_OF_MORTALITY int 1046 effect_constants_h
EFFECT_TYPE_ROOTING int 1047 effect_constants_h
EFFECT_TYPE_MISDIRECTION_HEX int 1048 effect_constants_h
EFFECT_TYPE_DEATH_HEX int 1049 effect_constants_h
EFFECT_TYPE_FLANK_IMMUNITY int 1050 effect_constants_h
EFFECT_TYPE_SLIP int 1051 effect_constants_h
EFFECT_TYPE_PETRIFY int 1052 effect_constants_h
EFFECT_TYPE_SPELL_WARD int 1053 effect_constants_h
EFFECT_TYPE_DAMAGE_WARD int 1054 effect_constants_h
EFFECT_TYPE_WYNNE_REMOVAL int 1056 effect_constants_h
EFFECT_TYPE_KNOCKBACK int 1057 effect_constants_h
EFFECT_TYPE_DECREASE_PROPERTY int 1058 effect_constants_h
EFFECT_TYPE_SWARM int 1059 effect_constants_h
EFFECT_TYPE_SINGING int 1060 effect_constants_h
EFFECT_TYPE_DRAINING int 1061 effect_constants_h
EFFECT_TYPE_RECENTLY_STUNNED int 1062 effect_constants_h
EFFECT_TYPE_DUMMY int 1063 effect_constants_h
EFFECT_TYPE_LUCK int 1064 effect_constants_h
EFFECT_TYPE_REWARD_BONUS int 1065 effect_constants_h
EFFECT_TYPE_TRAP_DETECTION_BONUS int 1066 effect_constants_h
EFFECT_TYPE_BLOOD_MAGIC_BONUS int 1067 effect_constants_h
EFFECT_TYPE_MABARI_DOMINANCE int 1068 effect_constants_h
EFFECT_TYPE_MANA_SHIELD int 1069 effect_constants_h
EFFECT_TYPE_DUMMY_HOSTILE int 1070 effect_constants_h
EFFECT_TYPE_AUTOCRIT int 1071 effect_constants_h
EFFECT_TYPE_TEST int 2000 effect_constants_h
EFFECT_TYPE_RECURRING_KNOCKDOWN int 2001 effect_constants_h
EFFECT_TYPE_NULL int 10000 Null effect: doesn't do anything effect_constants_h

Remarks

The comments indicate that there are three types of effect: engine, mixed and scripted.

  • Engine effect: the effect constructor and destructor is handled by engine
  • Mixed effects: the effect constructor is handled by both engine and scripts