Difference between revisions of "EFFECT TYPE *"

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m (Fixing data)
Line 1: Line 1:
{{Constant table start}}
+
{{Constant table start
{{Constant table row
+
|sourcefile   = effect_constants_h
|name=EFFECT_TYPE_ADDABILITY
+
|sourcemodule = Core Game Resources
|type=int
+
|value=1031
+
|description= Parameters: Int0 -> Ability, Object0-> Effect Owner object
+
|sourcefile=effect_constants_h.nss
+
|sourcemodule=
+
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_AI_MODIFIER
+
|name         = EFFECT_TYPE_VISUAL_EFFECT
|type=int
+
|type         = int
|value=1023
+
|value       = 4
|description= Parameters: Int0 -> Modifier
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_ALPHA
+
|name         = EFFECT_TYPE_CAMERA_SHAKE
|type=int
+
|type         = int
|value=10
+
|value       = 6
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_AOE
+
|name         = EFFECT_TYPE_PARALYZE
|type=int
+
|type         = int
|value=5
+
|value       = 8
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_AUTOCRIT
+
|name         = EFFECT_TYPE_MOVEMENT_RATE
|type=int
+
|type         = int
|value=1071
+
|value       = 9
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_BLOOD_MAGIC_BONUS
+
|name         = EFFECT_TYPE_ALPHA
|type=int
+
|type         = int
|value=1067
+
|value       = 10
|description=  
+
|description = Engine effect
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CAMERA_SHAKE
+
|name         = EFFECT_TYPE_AOE
|type=int
+
|type         = int
|value=6
+
|value       = 5
|description=  
+
|description = Mixed effects
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CHARM
+
|name         = EFFECT_TYPE_DEATH
|type=int
+
|type         = int
|value=1034
+
|value       = 7
|description= Parameters: Int0 -> Target Group ID,Int1 -> Caster Group ID
+
|description = Mixed effects
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CONECASTING
+
|name         = EFFECT_TYPE_MOVEMENT_RATE_DEBUFF
|type=int
+
|type         = int
|value=1030
+
|value       = 11
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CONFUSION
+
|name         = EFFECT_TYPE_HEARTBEAT
|type=int
+
|type         = int
|value=1035
+
|value       = 1001
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_CURSE_OF_MORTALITY
+
|name         = EFFECT_TYPE_WALKING_BOMB
|type=int
+
|type         = int
|value=1046
+
|value       = 1002
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DAMAGE
+
|name         = EFFECT_TYPE_ROOT
|type=int
+
|type         = int
|value=1013
+
|value       = 1003
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DAMAGE_WARD
+
|name         = EFFECT_TYPE_SHAPECHANGE
|type=int
+
|type         = int
|value=1054
+
|value       = 1004
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DAZE
+
|name         = EFFECT_TYPE_RESURRECTION
|type=int
+
|type         = int
|value=1020
+
|value       = 1005
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DECREASE_PROPERTY
+
|name         = EFFECT_TYPE_ENCHANTMENT
|type=int
+
|type         = int
|value=1058
+
|value       = 1006
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DEATH
+
|name         = EFFECT_TYPE_LOCK_INVENTORY
|type=int
+
|type         = int
|value=7
+
|value       = 1007
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DEATH_HEX
+
|name         = EFFECT_TYPE_MODIFYMANASTAMINA
|type=int
+
|type         = int
|value=1049
+
|value       = 1008
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DISEASE
+
|name         = EFFECT_TYPE_SUMMON
|type=int
+
|type         = int
|value=1011
+
|value       = 1009
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DISPEL_MAGIC
+
|name         = EFFECT_TYPE_HEALHEALTH
|type=int
+
|type         = int
|value=1018
+
|value       = 1010
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DOT
+
|name         = EFFECT_TYPE_DISEASE
|type=int
+
|type         = int
|value=1017
+
|value       = 1011
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DRAINING
+
|name         = EFFECT_TYPE_MODIFY_PROPERTY
|type=int
+
|type         = int
|value=1061
+
|value       = 1012
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DUMMY
+
|name         = EFFECT_TYPE_DAMAGE
|type=int
+
|type         = int
|value=1063
+
|value       = 1013
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_DUMMY_HOSTILE
+
|name         = EFFECT_TYPE_KNOCKDOWN
|type=int
+
|type         = int
|value=1070
+
|value       = 1014
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_ENCHANTMENT
+
|name         = EFFECT_TYPE_MODIFYATTRIBUTE
|type=int
+
|type         = int
|value=1006
+
|value       = 1015
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_FEAR
+
|name         = EFFECT_TYPE_UPKEEP
|type=int
+
|type         = int
|value=1036
+
|value       = 1016
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_FEIGN_DEATH
+
|name         = EFFECT_TYPE_DOT
|type=int
+
|type         = int
|value=1041
+
|value       = 1017
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_FLANK_IMMUNITY
+
|name         = EFFECT_TYPE_DISPEL_MAGIC
|type=int
+
|type         = int
|value=1050
+
|value       = 1018
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_GRABBED
+
|name         = EFFECT_TYPE_DAZE
|type=int
+
|type         = int
|value=1028
+
|value       = 1020
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_GRABBING
+
|name         = EFFECT_TYPE_STEALTH
|type=int
+
|type         = int
|value=1029
+
|value       = 1021
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_HEALHEALTH
+
|name         = EFFECT_TYPE_MODIFY_CRITCHANCE
|type=int
+
|type         = int
|value=1010
+
|value       = 1022
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_HEARTBEAT
+
|name         = EFFECT_TYPE_AI_MODIFIER
|type=int
+
|type         = int
|value=1001
+
|value       = 1023
|description=  
+
|description = Parameters: Int0 = Modifier
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_HEAVY_IMPACT
+
|name         = EFFECT_TYPE_IMPACT
|type=int
+
|type         = int
|value=1032
+
|value       = 1024
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_IMPACT
+
|name         = EFFECT_TYPE_REGENERATION
|type=int
+
|type         = int
|value=1024
+
|value       = 1026
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_INVALID
+
|name         = EFFECT_TYPE_STUN
|type=int
+
|type         = int
|value=0
+
|value       = 1027
|description=  
+
|description =  
|sourcefile=script.ldf
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_KNOCKBACK
+
|name         = EFFECT_TYPE_GRABBED
|type=int
+
|type         = int
|value=1057
+
|value       = 1028
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_KNOCKDOWN
+
|name         = EFFECT_TYPE_GRABBING
|type=int
+
|type         = int
|value=1014
+
|value       = 1029
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_LIFE_WARD
+
|name         = EFFECT_TYPE_CONECASTING
|type=int
+
|type         = int
|value=1040
+
|value       = 1030
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_LOCK_CHARACTER
+
|name         = EFFECT_TYPE_ADDABILITY
|type=int
+
|type         = int
|value=1039
+
|value       = 1031
|description=  
+
|description = Parameters: Int0 = Ability, Object0 = Effect Owner object
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_LOCK_INVENTORY
+
|name         = EFFECT_TYPE_HEAVY_IMPACT
|type=int
+
|type         = int
|value=1007
+
|value       = 1032
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_LOCK_QUICKBAR
+
|name         = EFFECT_TYPE_SLEEP
|type=int
+
|type         = int
|value=1038
+
|value       = 1033
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_LUCK
+
|name         = EFFECT_TYPE_CHARM
|type=int
+
|type         = int
|value=1064
+
|value       = 1034
|description=  
+
|description = Parameters: Int0 = Target Group ID,Int1 = Caster Group ID
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MABARI_DOMINANCE
+
|name         = EFFECT_TYPE_CONFUSION
|type=int
+
|type         = int
|value=1068
+
|value       = 1035
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MANA_SHIELD
+
|name         = EFFECT_TYPE_FEAR
|type=int
+
|type         = int
|value=1069
+
|value       = 1036
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MARK_OF_DEATH
+
|name         = EFFECT_TYPE_SLEEP_PLOT
|type=int
+
|type         = int
|value=1044
+
|value       = 1037
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MISDIRECTION_HEX
+
|name         = EFFECT_TYPE_LOCK_QUICKBAR
|type=int
+
|type         = int
|value=1048
+
|value       = 1038
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MODIFY_CRITCHANCE
+
|name         = EFFECT_TYPE_LOCK_CHARACTER
|type=int
+
|type         = int
|value=1022
+
|value       = 1039
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MODIFY_PROPERTY
+
|name         = EFFECT_TYPE_LIFE_WARD
|type=int
+
|type         = int
|value=1012
+
|value       = 1040
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MODIFYATTRIBUTE
+
|name         = EFFECT_TYPE_FEIGN_DEATH
|type=int
+
|type         = int
|value=1015
+
|value       = 1041
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MODIFYMANASTAMINA
+
|name         = EFFECT_TYPE_OVERWHELMED
|type=int
+
|type         = int
|value=1008
+
|value       = 1042
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MOVEMENT_RATE
+
|name         = EFFECT_TYPE_OVERWHELMING
|type=int
+
|type         = int
|value=9
+
|value       = 1043
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF
+
|name         = EFFECT_TYPE_MARK_OF_DEATH
|type=int
+
|type         = int
|value=11
+
|value       = 1044
|description= Hostile version of EFFECT_TYPE_MOVEMENT_RATE
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFEFFECT_TYPE_NULL
+
|name         = EFFECT_TYPE_SIMULATE_DEATH
|type=int
+
|type         = int
|value=10000
+
|value       = 1045
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_OVERWHELMED
+
|name         = EFFECT_TYPE_CURSE_OF_MORTALITY
|type=int
+
|type         = int
|value=1042
+
|value       = 1046
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_OVERWHELMING
+
|name         = EFFECT_TYPE_ROOTING
|type=int
+
|type         = int
|value=1043
+
|value       = 1047
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_PARALYSE
+
|name         = EFFECT_TYPE_MISDIRECTION_HEX
|type=int
+
|type         = int
|value=8
+
|value       = 1048
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_PETRIFY
+
|name         = EFFECT_TYPE_DEATH_HEX
|type=int
+
|type         = int
|value=1052
+
|value       = 1049
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_RECENTLY_STUNNED
+
|name         = EFFECT_TYPE_FLANK_IMMUNITY
|type=int
+
|type         = int
|value=1062
+
|value       = 1050
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_RECURRING_KNOCKDOWN
+
|name         = EFFECT_TYPE_SLIP
|type=int
+
|type         = int
|value=2001
+
|value       = 1051
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_REGENERATION
+
|name         = EFFECT_TYPE_PETRIFY
|type=int
+
|type         = int
|value=1026
+
|value       = 1052
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_RESURRECTION
+
|name         = EFFECT_TYPE_SPELL_WARD
|type=int
+
|type         = int
|value=1005
+
|value       = 1053
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_REWARD_BONUS
+
|name         = EFFECT_TYPE_DAMAGE_WARD
|type=int
+
|type         = int
|value=1065
+
|value       = 1054
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_ROOT
+
|name         = EFFECT_TYPE_WYNNE_REMOVAL
|type=int
+
|type         = int
|value=1003
+
|value       = 1056
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_ROOTING
+
|name         = EFFECT_TYPE_KNOCKBACK
|type=int
+
|type         = int
|value=1047
+
|value       = 1057
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SHAPECHANGE
+
|name         = EFFECT_TYPE_DECREASE_PROPERTY
|type=int
+
|type         = int
|value=1004
+
|value       = 1058
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SIMULATE_DEATH
+
|name         = EFFECT_TYPE_SWARM
|type=int
+
|type         = int
|value=1045
+
|value       = 1059
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SINGING
+
|name         = EFFECT_TYPE_SINGING
|type=int
+
|type         = int
|value=1060
+
|value       = 1060
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SLEEP
+
|name         = EFFECT_TYPE_DRAINING
|type=int
+
|type         = int
|value=1033
+
|value       = 1061
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SLEEP_PLOT
+
|name         = EFFECT_TYPE_RECENTLY_STUNNED
|type=int
+
|type         = int
|value=1037
+
|value       = 1062
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SLIP
+
|name         = EFFECT_TYPE_DUMMY
|type=int
+
|type         = int
|value=1051
+
|value       = 1063
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SPELL_WARD
+
|name         = EFFECT_TYPE_LUCK
|type=int
+
|type         = int
|value=1053
+
|value       = 1064
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_STEALTH
+
|name         = EFFECT_TYPE_REWARD_BONUS
|type=int
+
|type         = int
|value=1021
+
|value       = 1065
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_STUN
+
|name         = EFFECT_TYPE_TRAP_DETECTION_BONUS
|type=int
+
|type         = int
|value=1027
+
|value       = 1066
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SUMMON
+
|name         = EFFECT_TYPE_BLOOD_MAGIC_BONUS
|type=int
+
|type         = int
|value=1009
+
|value       = 1067
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_SWARM
+
|name         = EFFECT_TYPE_MABARI_DOMINANCE
|type=int
+
|type         = int
|value=1059
+
|value       = 1068
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_TEST
+
|name         = EFFECT_TYPE_MANA_SHIELD
|type=int
+
|type         = int
|value=2000
+
|value       = 1069
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_TRAP_DETECTION_BONUS
+
|name         = EFFECT_TYPE_DUMMY_HOSTILE
|type=int
+
|type         = int
|value=1066
+
|value       = 1070
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_UPKEEP
+
|name         = EFFECT_TYPE_AUTOCRIT
|type=int
+
|type         = int
|value=1016
+
|value       = 1071
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_VISUAL_EFFECT
+
|name         = EFFECT_TYPE_TEST
|type=int
+
|type         = int
|value=4
+
|value       = 2000
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_WALKING_BOMB
+
|name         = EFFECT_TYPE_RECURRING_KNOCKDOWN
|type=int
+
|type         = int
|value=1002
+
|value       = 2001
|description=  
+
|description =  
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table row
 
{{Constant table row
|name=EFFECT_TYPE_WYNNE_REMOVAL
+
|name         = EFFECT_TYPE_NULL
|type=int
+
|type         = int
|value=1056
+
|value       = 10000
|description=  
+
|description = Null effect: doesn't do anything
|sourcefile=effect_constants_h.nss
+
|sourcefile   = effect_constants_h
|sourcemodule=
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table end}}
 
{{Constant table end}}
 
+
== Remarks ==
 +
<!-- This section contains additional comments, observations and known issues. -->
 +
The comments indicate that there are three types of effect: engine, mixed and scripted.
 +
* Engine effect: the effect constructor and destructor is handled by engine
 +
* Mixed effects: the effect constructor is handled by both engine and scripts
 +
<!--== Examples == -->
 +
<!-- This section contains examples transcluded from the snippet library. -->
 +
<!--== See also == -->
 +
<!-- This section contains links to articles, functions or constant groups. -->
 
[[Category:Constants]]
 
[[Category:Constants]]
 
[[Category:Effects]]
 
[[Category:Effects]]

Revision as of 22:32, 25 August 2011

Source: Core Game Resources.effect_constants_h
Constant name Type Value Description Source
EFFECT_TYPE_VISUAL_EFFECT int 4 Engine effect effect_constants_h
EFFECT_TYPE_CAMERA_SHAKE int 6 Engine effect effect_constants_h
EFFECT_TYPE_PARALYZE int 8 Engine effect effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE int 9 Engine effect effect_constants_h
EFFECT_TYPE_ALPHA int 10 Engine effect effect_constants_h
EFFECT_TYPE_AOE int 5 Mixed effects effect_constants_h
EFFECT_TYPE_DEATH int 7 Mixed effects effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE_DEBUFF int 11 effect_constants_h
EFFECT_TYPE_HEARTBEAT int 1001 effect_constants_h
EFFECT_TYPE_WALKING_BOMB int 1002 effect_constants_h
EFFECT_TYPE_ROOT int 1003 effect_constants_h
EFFECT_TYPE_SHAPECHANGE int 1004 effect_constants_h
EFFECT_TYPE_RESURRECTION int 1005 effect_constants_h
EFFECT_TYPE_ENCHANTMENT int 1006 effect_constants_h
EFFECT_TYPE_LOCK_INVENTORY int 1007 effect_constants_h
EFFECT_TYPE_MODIFYMANASTAMINA int 1008 effect_constants_h
EFFECT_TYPE_SUMMON int 1009 effect_constants_h
EFFECT_TYPE_HEALHEALTH int 1010 effect_constants_h
EFFECT_TYPE_DISEASE int 1011 effect_constants_h
EFFECT_TYPE_MODIFY_PROPERTY int 1012 effect_constants_h
EFFECT_TYPE_DAMAGE int 1013 effect_constants_h
EFFECT_TYPE_KNOCKDOWN int 1014 effect_constants_h
EFFECT_TYPE_MODIFYATTRIBUTE int 1015 effect_constants_h
EFFECT_TYPE_UPKEEP int 1016 effect_constants_h
EFFECT_TYPE_DOT int 1017 effect_constants_h
EFFECT_TYPE_DISPEL_MAGIC int 1018 effect_constants_h
EFFECT_TYPE_DAZE int 1020 effect_constants_h
EFFECT_TYPE_STEALTH int 1021 effect_constants_h
EFFECT_TYPE_MODIFY_CRITCHANCE int 1022 effect_constants_h
EFFECT_TYPE_AI_MODIFIER int 1023 Parameters: Int0 = Modifier effect_constants_h
EFFECT_TYPE_IMPACT int 1024 effect_constants_h
EFFECT_TYPE_REGENERATION int 1026 effect_constants_h
EFFECT_TYPE_STUN int 1027 effect_constants_h
EFFECT_TYPE_GRABBED int 1028 effect_constants_h
EFFECT_TYPE_GRABBING int 1029 effect_constants_h
EFFECT_TYPE_CONECASTING int 1030 effect_constants_h
EFFECT_TYPE_ADDABILITY int 1031 Parameters: Int0 = Ability, Object0 = Effect Owner object effect_constants_h
EFFECT_TYPE_HEAVY_IMPACT int 1032 effect_constants_h
EFFECT_TYPE_SLEEP int 1033 effect_constants_h
EFFECT_TYPE_CHARM int 1034 Parameters: Int0 = Target Group ID,Int1 = Caster Group ID effect_constants_h
EFFECT_TYPE_CONFUSION int 1035 effect_constants_h
EFFECT_TYPE_FEAR int 1036 effect_constants_h
EFFECT_TYPE_SLEEP_PLOT int 1037 effect_constants_h
EFFECT_TYPE_LOCK_QUICKBAR int 1038 effect_constants_h
EFFECT_TYPE_LOCK_CHARACTER int 1039 effect_constants_h
EFFECT_TYPE_LIFE_WARD int 1040 effect_constants_h
EFFECT_TYPE_FEIGN_DEATH int 1041 effect_constants_h
EFFECT_TYPE_OVERWHELMED int 1042 effect_constants_h
EFFECT_TYPE_OVERWHELMING int 1043 effect_constants_h
EFFECT_TYPE_MARK_OF_DEATH int 1044 effect_constants_h
EFFECT_TYPE_SIMULATE_DEATH int 1045 effect_constants_h
EFFECT_TYPE_CURSE_OF_MORTALITY int 1046 effect_constants_h
EFFECT_TYPE_ROOTING int 1047 effect_constants_h
EFFECT_TYPE_MISDIRECTION_HEX int 1048 effect_constants_h
EFFECT_TYPE_DEATH_HEX int 1049 effect_constants_h
EFFECT_TYPE_FLANK_IMMUNITY int 1050 effect_constants_h
EFFECT_TYPE_SLIP int 1051 effect_constants_h
EFFECT_TYPE_PETRIFY int 1052 effect_constants_h
EFFECT_TYPE_SPELL_WARD int 1053 effect_constants_h
EFFECT_TYPE_DAMAGE_WARD int 1054 effect_constants_h
EFFECT_TYPE_WYNNE_REMOVAL int 1056 effect_constants_h
EFFECT_TYPE_KNOCKBACK int 1057 effect_constants_h
EFFECT_TYPE_DECREASE_PROPERTY int 1058 effect_constants_h
EFFECT_TYPE_SWARM int 1059 effect_constants_h
EFFECT_TYPE_SINGING int 1060 effect_constants_h
EFFECT_TYPE_DRAINING int 1061 effect_constants_h
EFFECT_TYPE_RECENTLY_STUNNED int 1062 effect_constants_h
EFFECT_TYPE_DUMMY int 1063 effect_constants_h
EFFECT_TYPE_LUCK int 1064 effect_constants_h
EFFECT_TYPE_REWARD_BONUS int 1065 effect_constants_h
EFFECT_TYPE_TRAP_DETECTION_BONUS int 1066 effect_constants_h
EFFECT_TYPE_BLOOD_MAGIC_BONUS int 1067 effect_constants_h
EFFECT_TYPE_MABARI_DOMINANCE int 1068 effect_constants_h
EFFECT_TYPE_MANA_SHIELD int 1069 effect_constants_h
EFFECT_TYPE_DUMMY_HOSTILE int 1070 effect_constants_h
EFFECT_TYPE_AUTOCRIT int 1071 effect_constants_h
EFFECT_TYPE_TEST int 2000 effect_constants_h
EFFECT_TYPE_RECURRING_KNOCKDOWN int 2001 effect_constants_h
EFFECT_TYPE_NULL int 10000 Null effect: doesn't do anything effect_constants_h

Remarks

The comments indicate that there are three types of effect: engine, mixed and scripted.

  • Engine effect: the effect constructor and destructor is handled by engine
  • Mixed effects: the effect constructor is handled by both engine and scripts