Difference between revisions of "ECLog.ini"

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The '''ECLog.ini''' file, found in <code><DragonAgeInstallDirectory>\bin_ship\</code>, defines what sorts of messages are put into the game's log file. If it does not exist the defaults will be used. The log file is created <code><My Documents>\BioWare\Dragon Age\Logs\DragonAge_1.log</code>.
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The '''ECLog.ini''' file, found in <code><DragonAgeInstallDirectory>\bin_ship\</code>, defines what sorts of messages are put into the game's log file. If it does not exist the defaults will be used. The log file created is  <code><My Documents>\BioWare\Dragon Age\Logs\DragonAge_1.log</code>.
  
 
An example ECLog.ini file:
 
An example ECLog.ini file:

Revision as of 11:11, 29 November 2009

The ECLog.ini file, found in <DragonAgeInstallDirectory>\bin_ship\, defines what sorts of messages are put into the game's log file. If it does not exist the defaults will be used. The log file created is <My Documents>\BioWare\Dragon Age\Logs\DragonAge_1.log.

An example ECLog.ini file:

[LogTypes]
2DASystem=0
AI Manager=1
Animation=0
AreaTransition=1
Assert=1
Audio=1
Combat=0
CombatDebug=0
Compiler=1
Compression=1
DA Download Manager (DADM)=1
Dialog=1
DialogLog=1
EA Download Manager=1
Environments=1
Error=1
Facial Animation=1
File Access=1
Finite State=1
Game Object Update=0
Gameside Animation=0
General=1
GFF=0
Graphics=1
GUI=0
INISystem=1
Input=1
LayoutStreaming=0
Logging=1
Memory Heap=1
Memory=1
Netlayer=1
Network=1
OnlineFeatures=0
Pathfinding=0
Physics=1
Plasma=0
Platform=1
Profiling=1
ResMan=1
Script=1
ScriptClient=1
Smart Objects=1
SniffTest=1
Stats=0
Toolset Main Application=1
Toolset Plugin System=1
Warning=1
World Database=1

[Format]
AppendFileNLine=1

See also

PrintFloat, PrintInteger, PrintObject, PrintString, PrintToLog, PrintVector