Difference between revisions of "ECLog.ini"

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(looks like this isn't included with the retail game, so adding an example so people know what the settings are.)
 
m (sorted entries, set Script=1, added "See also" section)
Line 5: Line 5:
 
<pre>
 
<pre>
 
[LogTypes]
 
[LogTypes]
Error=1
+
2DASystem=0
Assert=1
+
Warning=1
+
Logging=1
+
File Access=1
+
ResMan=1
+
World Database=1
+
Input=1
+
Compression=1
+
Memory=1
+
Memory Heap=1
+
Finite State=1
+
 
AI Manager=1
 
AI Manager=1
GUI=0
 
EA Download Manager=1
 
Network=1
 
Physics=1
 
Pathfinding=0
 
Compiler=1
 
SniffTest=1
 
Script=0
 
Audio=1
 
General=1
 
GFF=0
 
Netlayer=1
 
 
Animation=0
 
Animation=0
Graphics=1
+
AreaTransition=1
Toolset Main Application=1
+
Assert=1
Toolset Plugin System=1
+
Audio=1
 
Combat=0
 
Combat=0
 
CombatDebug=0
 
CombatDebug=0
Platform=1
+
Compiler=1
Gameside Animation=0
+
Compression=1
Game Object Update=0
+
DA Download Manager (DADM)=1
 
Dialog=1
 
Dialog=1
Smart Objects=1
 
Facial Animation=1
 
Environments=1
 
Profiling=1
 
Stats=0
 
ScriptClient=1
 
AreaTransition=1
 
LayoutStreaming=0
 
 
DialogLog=1
 
DialogLog=1
2DASystem=0
+
EA Download Manager=1
DA Download Manager (DADM)=1
+
Environments=1
 +
Error=1
 +
Facial Animation=1
 +
File Access=1
 +
Finite State=1
 +
Game Object Update=0
 +
Gameside Animation=0
 +
General=1
 +
GFF=0
 +
Graphics=1
 +
GUI=0
 
INISystem=1
 
INISystem=1
 +
Input=1
 +
LayoutStreaming=0
 +
Logging=1
 +
Memory Heap=1
 +
Memory=1
 +
Netlayer=1
 +
Network=1
 
OnlineFeatures=0
 
OnlineFeatures=0
 +
Pathfinding=0
 +
Physics=1
 
Plasma=0
 
Plasma=0
 +
Platform=1
 +
Profiling=1
 +
ResMan=1
 +
Script=1
 +
ScriptClient=1
 +
Smart Objects=1
 +
SniffTest=1
 +
Stats=0
 +
Toolset Main Application=1
 +
Toolset Plugin System=1
 +
Warning=1
 +
World Database=1
 +
 
[Format]
 
[Format]
 
AppendFileNLine=1
 
AppendFileNLine=1
 
</pre>
 
</pre>
 +
== See also ==
 +
<!-- This section contains links to articles, functions or constant groups. -->
 +
[[PrintFloat]], [[PrintInteger]], [[PrintObject]], [[PrintString]], [[PrintToLog]] [[PrintVector]]

Revision as of 10:48, 29 November 2009

The ECLog.ini file, found in <DragonAgeInstallDirectory>\bin_ship\, defines what sorts of messages are put into the game's log file. If it does not exist the defaults will be used.

An example ECLog.ini file:

[LogTypes]
2DASystem=0
AI Manager=1
Animation=0
AreaTransition=1
Assert=1
Audio=1
Combat=0
CombatDebug=0
Compiler=1
Compression=1
DA Download Manager (DADM)=1
Dialog=1
DialogLog=1
EA Download Manager=1
Environments=1
Error=1
Facial Animation=1
File Access=1
Finite State=1
Game Object Update=0
Gameside Animation=0
General=1
GFF=0
Graphics=1
GUI=0
INISystem=1
Input=1
LayoutStreaming=0
Logging=1
Memory Heap=1
Memory=1
Netlayer=1
Network=1
OnlineFeatures=0
Pathfinding=0
Physics=1
Plasma=0
Platform=1
Profiling=1
ResMan=1
Script=1
ScriptClient=1
Smart Objects=1
SniffTest=1
Stats=0
Toolset Main Application=1
Toolset Plugin System=1
Warning=1
World Database=1

[Format]
AppendFileNLine=1

See also

PrintFloat, PrintInteger, PrintObject, PrintString, PrintToLog PrintVector