Dragon Age 2

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Revision as of 18:05, 22 March 2011 by Proleric1 (Talk | contribs) (Overview : how DA2 differs from DAO)

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No toolset has been announced for Dragon Age 2 at the time of writing.

Nevertheless, some of the information in this wiki will help DA2 modders, who may wish to share their knowledge here, too.

Clarity

Obviously, since this wiki was originally written for DAO, by default it refers to DAO, not DA2.

The same applies to the Toolset Forum and Projects, where DA2 modders are most welcome.

So, it would help everyone if DA2 projects, forum posts, wiki articles, sections and comments were clearly labelled as DA2, to avoid confusion.

Ideally, information which only applies to DAO should be labelled, too, but that isn't going to happen comprehensively, so make no assumptions!

Overview : how DA2 differs from DAO

This information is evolving. Early days!

  • Since there is no toolset or source material for DA2, it is not possible to work with design resources.
  • However, it is possible to make simple changes to the exported DA2 resources (areas, creatures, conversations etc) that ship with the game.
  • It may also be possible to make new resources with the DAO toolset, export them, and package them for DA2.
  • The official exported resource files are held in ERF containers. DA2 uses version 3.0, whereas DAO uses versions up to 2.2.
  • The exported resource file format is GFF. DA2 uses version 4.1, which differs slightly from the DAO version 4.0.
  • The DAO toolset does not support ERF 3.0 or GFF 4.1 (see next section for alternate tools).
  • GFF is a general framework, with specific formats for each resource type (e.g. .are files for areas).
  • Resource formats are generally the same (or similar) for both DAO and DA2.
  • One exception is that the DAO conversation format (.dlg) has been replaced by .cnv in DA2.

Builder Resources

See Community Index.