Difference between revisions of "DoAreaTransition"
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{{dafunction | {{dafunction | ||
|name=DoAreaTransition | |name=DoAreaTransition | ||
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== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | This function will do an area transtion if the target area is within the same area | + | This function will do an area transtion if the target area is within the same area list of the current area OR if the target area is in a different area list then it will unload the current area list and load into memory (with a loading bar) a new area list. The party will then be jumped to the specified waypoint (if it exists) |
− | list of the current area OR if the target area is in a different area list then | + | |
− | it will unload the current area list and load into memory (with a loading bar) | + | |
− | a new area list. The party will then be jumped to the specified waypoint (if it exists) | + | |
== Remarks == | == Remarks == |
Latest revision as of 01:02, 3 March 2010
Moves the entire party into an area
- Parameters:
- sArea
- tag of the target area
- sWaypointTag
- tag of the target waypoint
- Returns:
- 1 for success, 0 for failure (area list does not exist or area does not exist)
- Source:
- script.ldf
Description
This function will do an area transtion if the target area is within the same area list of the current area OR if the target area is in a different area list then it will unload the current area list and load into memory (with a loading bar) a new area list. The party will then be jumped to the specified waypoint (if it exists)
Remarks
this function will jump ALL party members