Difference between revisions of "DisplayPortraitMessage"
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BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
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|param1name=oPlayerCreature | |param1name=oPlayerCreature | ||
|param1desc=The creature to display the floaty over | |param1desc=The creature to display the floaty over | ||
+ | |param1default= | ||
|param2type=string | |param2type=string | ||
|param2name=sMessage | |param2name=sMessage | ||
|param2desc=The text of the message | |param2desc=The text of the message | ||
+ | |param2default= | ||
|param3type=int | |param3type=int | ||
|param3name=nColour | |param3name=nColour | ||
|param3desc=The text colour, in hex (eg. 0xff0000 is red) | |param3desc=The text colour, in hex (eg. 0xff0000 is red) | ||
+ | |param3default=16777215 | ||
|returntype=void | |returntype=void | ||
|returndesc= | |returndesc= |
Revision as of 23:37, 31 July 2009
This page was generated by Sunjammer's Dragon Age Script Parser.
The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.
This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.
Please remove the {{Generated}} tag once the page has been confirmed or corrected.
Displays a text message over a Players portrait
- Parameters:
- oPlayerCreature
- The creature to display the floaty over
- sMessage
- The text of the message
- nColour
- The text colour, in hex (eg. 0xff0000 is red)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Displays a text message or number over a player portrait